As part of a Collaborative Toy Design Studio, I worked with peers coming from various disciplines - an industrial designer and 2D illustrator - to develop a game that intertwines the toy and digital game industry.
Concept Overview
A spaceship has crash-landed on Earth, and each player is an Undercover Alien trying to blend in with humans. Players collect Cover, Falter, and Sabotage cards and make decisions that will affect their "Social Suspect Score", which measures the level of suspicion that humans have of you. The goal is to be the first player to reach a social suspect score of 0, therefore successfully assimilating and clearing all human suspicion.
Undercover Aliens is a hybrid board game that integrates a mobile app and radio-frequency identification (RFID) technology to create a more interactive gameplay experience. By using RFID technology, players can scan cards that then initiate play prompts and custom animations within the game’s app.